Friday, May 22, 2020

0.3.0 is live!

Evening, ladies and gentlemen! In this turbulent time, I have some amazing news!

Well, okay, I'm gonna be honest. It's just pretty good news. It's pretty awesome to me, but your mileage might vary a little. (though I hope it doesn't vary too much because I put some hours into this but let me know if it does I want this to be awesome and rad)

Anyway, here is the news of indeterminate goodness I'm harping on about: 0.3.0 is live!

NEW CONTENT:
-The rest of the Arkenvali Academy is now open! And who knows- there's bound to be some secret places in an old school of magic... I'm fairly certain there's at least one den of monsters in the general vicinity.
-There may or may not have been some changes to Mt. Gwylio. I cannot confirm or deny the presence of Kobolds, because they told me to keep mum about it. ...oh, drat! Well, I'm not spoiling anything else- just make sure you stop by the Academy before going looking for secrets on Gwylio.
-The main story continues, with a new dungeon! For those who reached its end previously, your next stop is the Orvas Apothecary's Shop; talk to Genn about what's transpired recently. (There's a planned reward for one "side objective" of this dungeon that you'll probably see in the next update- not saying any more, don't want to spoil it.)

If you want to import your save files from an earlier version to a later version, follow these steps:
-Go to your old version of Ruphand, and navigate to the www folder.
-If you have saved files, there should be a folder named "save"; copy the folder.
-Go to your new version of Ruphand, and navigate to the www folder.
-Paste the old save folder into the new version's www folder.

-A few bugs have been fixed behind the scenes. I plan on keeping better track of the bugfixes and other changes going forward.

Monday, February 17, 2020

0.3.0 delayed (and 0.3.0 progress tracker)

Evening, folks. I've got bad news, and good news.

Bad news is, I've been delayed severely; between my day job and other things that came up, 0.3.0 will be delayed, for at least a month or two.

The good news is that I should be able to put some more time into the update now. And while I'm at it, I'll update this very post with my progress every Saturday. (This'll be a rough estimate.)

I'll keep you posted on this; check back every Saturday!

  • Hidden Forge: COMPLETE
  • Main Story Dungeon: COMPLETE
  • Arkenvali Academy: COMPLETE (5/14)
    • Arkenvali Sidequest Dungeon 1: COMPLETE (5/11ish)
      • Arkenvali Sidequest Dungeon 2: COMPLETE (5/14)
      • Crab Rave: --0.3.0 IS LIVE--

      Saturday, November 23, 2019

      A status report on 0.3.0

      Afternoon!

      Work has been going slowly but surely. I've got quite a bit of dialogue to write and planning to do for the Arkenvali sidequest, as it's going to take Brill around almost the entire school; the next main story "dungeon" is actually comparatively small.

      I'm not sure when the update will be done; ideally I can get it out within two months of today, but if I'm delayed too much, it'll more likely be around three or four.

      Here's a preview of one of the new enemies that will be introduced in the update!

      Voltergeists don't linger like most Undead, but they do have the ability to possess their foe's shield, forcing them to Block. Be careful not to get caught on guard!

      Saturday, October 26, 2019

      Update 0.2.6: Critical bug fixed

      Good afternoon, everyone!

      I've just found out about a critical bug in 0.2.6 related to a face set filename that was changed by accident. This bug caused issues when talking to Al'Radi in the Arkenvali Academy.

      I just got done reuploading 0.2.6 with the fixed version, but you can also fix the issue by going to www/images/faces and renaming Alra_Di.png to Alra'Di.png.

      The fixed version is also a few images lighter; I removed some graphics related to scrapped sidequests. Other than that, it's exactly the same.

      0.3.0 is the next version I'm releasing. It's going to be a fairly big update, with one more step in the main story and one more of the sidequests planned for 0.2.5. I also plan to have a new feature in this update: the Hidden Forge, a place where you can upgrade unique gear like the Leaf Shield and Fishman Major Garb.

      Sunday, October 13, 2019

      Update 0.2.6 released!

      Afternoon, me hearties!

      I've just released an update containing Mimic Moorage! This "dungeon" is really just an island west of Altolato with a lot of Mimics lookin' for a swashbuckle. Have ye the wits to take it on? Then download this latest update!

      If you want to import your save files from an earlier version to a later version, follow these steps:
      -Go to your old version of Ruphand, and navigate to the www folder.
      -If you have saved files, there should be a folder named "save"; copy the folder.
      -Go to your new version of Ruphand, and navigate to the www folder.
      -Paste the old save folder into the new version's www folder.

      Wednesday, September 18, 2019

      0.2.6 is going to be delayed a bit longer

      Evening!

      It looks like that "one to three weeks" estimate was off by a bit. Mimic Moorage grew into more than I expected and more things outside of Ruphand popped up to delay me. As such, I'm likely going to need around two more weeks to finish it.

      Just posting here (and on RPG Maker Net) to let everyone know what's taking me so long.

      Friday, August 30, 2019

      About the upcoming 0.2.6

      Afternoon!

      I haven't posted since the release of 0.2.5.1 about a month and a week ago. Sorry about that; work decided to pick up again.

      However, I have started on the next update. 0.2.6 has a few minor interface changes- most notably, putting three items on each line in the Inventory menu in battle, to make it easier to scroll through a large collection- but the main feature is a new "dungeon" that's definitely different from the usual fare. Mimic Moorage is a small pirate port, with both indoor and outdoor segments, where all the pirates are Mimics. This optional area will have a wealth of new enemy types lurking around, not counting the boss of the area, as well as a few unique rewards and a generous share of Sil and Ingredients found in treasure chests. (The ones that aren't trying to bite you, that is.)

      I'm expecting to have 0.2.6 done within one to three weeks, depending on how much time I get for development each week. Until then, here's a screenshot of part of the Mimic Moorage.