Thursday, November 16, 2017

0.2.1x: In which earlygame bugs are fixed

Not a day after 0.2.1 came out when I found a few more bugs in the intro sequence. I've released "Version 0.2.1x" which patches these bugs.

That's all I have to say. I'm going to get back to work on these hidden secret areas.

Monday, November 13, 2017

Ruphand 0.2.1 released!

Good evening!

After finally getting the reprieve from work that I needed, I've finished stomping bugs and implementing Medals! Ruphand 0.2.1 is now available for download on this blog, and is in the process of being added to the page on RPG Maker Net as well.

There's not much other than the Medals or the removed bugs referred to in the last two posts. However, with this all done, I can focus on adding secrets to the World Map, as well as the three sidequests that have yet to be added north of the Barrier Wood. There's also one thing you can find in the Champion's Guild if you complete all three of the sidequests that were available when the game was first released.


Sunday, November 12, 2017

Bug Squashing

It's been quite a while since the last update, but the Medals are done. I've got a little more to do before the update's ready to ship, though.

One thing I DID discover, though, is a bug that occurs in the Challenge Tower when you move save files to a different version of the game. Trying to enter it on a moved save file will crash the game! Fortunately, the next release will have that bug fixed. It was a problem with the script that switches to a different inventory for the Tower challenge, but I've fixed this problem. It's very likely that you'll be able to switch to different Medals in the Challenge Tower as well!

In the meantime, save your game before talking to the Challenge Tower receptionist. I'll try to have the next update out within two weeks, hopefully earlier.

EDIT: After writing this post, I found and fixed two more bugs:
-In the first cutscene with the Earth Crystal, Brill has the wrong move route on all but the leftmost tile. She'll even get stuck, forcing a restart, if she starts off on the three tiles closest to the right!
-Leaving Scaldmont Caves via the Dragon Statue at the end will not remove the passive Burn effect. This can be removed as normal by entering and leaving the cave, or by losing all your hitpoints.

Finding these bugs makes me worry that I've missed more of them. I'm almost done adding the finishing touches on the Champion's Guild, and I'll release the next update (with all three of the offending bugs zapped) as soon as that's done. Ideally, this will be within the week.