Saturday, September 29, 2018

0.2.5: Development Screenshots 16

Good morning!

I've mostly been working on Altolato; the Auction House in particular is likely to take quite a bit of time, but the side-quest in Altolato that takes you into that waterway from last week's screenshot is complete. The underwater area also got some more parts of it mapped, and the rest is planned out.

And there's this watchtower, too.

This is one of two watchtowers on the north coast of Kitaban. They were actually started very early into 0.2.5.

Saturday, September 22, 2018

0.2.5: Development Screenshots 15

Morning!

It's mostly behind-the-scenes work this week again.

Unfortunately, a few effects were too powerful- including an entire element. I've placed a limitation on Wind attacks' Deflect effect. They can only Deflect two attacks before the target becomes immune to Deflect effects until their next action; after the target takes any action (even one that cannot be Deflected, such as Blocking), this limit is reset. (Yes, you can still keep an enemy from Block-Attacking by hitting them with a Fresh Air or Wind Formula.)

Lower-level Catalytic formulas were also simply too fast for the damage their Catalysts dealt, especially the Catalytic Base; they are now only slightly faster than the Formulas of the equivalent tier. And the Angel Ring now gains a longer cooldown the more times it saves your last Hit Point in a single battle; without this, I found that some enemies would be completely unable to defeat Brill.

It's not all nerfs, though! The Jolt Potion's Block Buster value will be increased to 2/3, and its base damage increased to 4; it's simply too weak to be worth spending a Sun Stone and a Dynamo Stone on otherwise.

Other than balance issues, I've programmed in some enemy attacks- including a boss with a complicated AI and 13 different attacks available to him.

Apart from that, I did some mapping. Like this unfinished drain tunnel just under Altolato!

Yes, I technically just made a sewer level. But it's not too mazelike. And it's part ruins level. (And there aren't a billion fights against rats. Oh no, the enemies you fight here are much more dangerous.)

Saturday, September 15, 2018

0.2.5: Development Screenshots 14

Good morning!

I've been doing a lot of behind-the-scenes work, fixing bugs and planning out the encounter data for two of the upcoming dungeons. One bugfix I'm happy to report: in 0.2.5, you'll be able to save and reload the game without enemies respawning!

In the meantime, let's take a look at a castle.

Defia Castle has quite a few Golems in it.

THEY TALK LIKE THIS.

Saturday, September 8, 2018

0.2.5: Development Screenshots 13

Morning!

I've been doing quite a bit of work on one particular area: Highfort, in Kitaban. The place was originally a military base for Nortahn, and still has all the tents and a lot of guys in red armor training or guarding things.

 The northern entrance. There's also an entrance to the south.

 As shown here. The Inn is obvious. The large tent is shown in the below screenshot.

Nortahn is home to many disciplined and competent warriors. And then there's this guy.

Saturday, September 1, 2018

0.2.5: Development Screenshots 12

Morning!

Work has been a bit slow this week, but I have statted out a lot of new equipment (mostly hats, like the Rock Wall-piercing Potter's Cap), and done a fair bit of mapping as well. Here's a picture of one of the new areas.

Now they just need "Conjure Wet Floor Sign III" and they're golden.