Saturday, July 28, 2018

0.2.5: Development "Screenshots" 7

Morning!

So, I have a confession to make. I actually don't have any screenshots to show you.




In my defense, I have a video instead. That technically counts, right? You can stop it and take your own screenshots! I won't always do this, but every so often, I might make a video.

This video introduces the World Map Sampling mechanic's gimmick, that gimmick being "you can run into things other than potion ingredients."

Aside from the usual credits, credit for two of the tracks heard in this video goes to Saia Hyouseki / FREEDOM HOUSE 2nd (BGM at http://fhouse.s17.xrea.com/).

Saturday, July 21, 2018

0.2.5: Development Screenshots 6

Evening, RPG Maker Net!

There were a lot of issues I needed to hammer out with some of the early content, and I'm still working on World Map sampling. I've also done some work on the first major town of 0.2.5, Altolato.

Altolato is neither Evrandel's nor Kitaban's territory, and it's always thrived on trade even when there's Pirate problems. It was once the site of a great Forruno city, and the canal through the center was made by Forruno magic, but all that's left of that old city is under that fortress on the left.





This is an early preview of the city; I've still got to add certain events, like doors, as well as some more visible roads. This is the Merchants' District on the north side of the city, where you can find the Auction House and a lot of the shops.

Saturday, July 14, 2018

0.2.5: Development Screenshots 5

Afternoon!

I've had a busy schedule this week, but I have had time to look back over certain areas. Most if not all potential Raft-related skips are worked around.

Most of my work on Ruphand has been story-related, and I'd rather not spoil too much of it, but here's an early screenshot.






Who's this guy? Whoever he is, he's here because of pirates.

Saturday, July 7, 2018

0.2.5: Development Screenshots 4 - A New Boat

Afternoon!

Well, okay, it's not actually a BOAT, per se, but I couldn't resist a good reference. But enough about references. Let's talk about the Raft!






The Raft is working as intended. While it's in your inventory, you can either use it in the inventory or hit a shortcut key (default: "N") to deploy a raft in front of you, assuming you're facing shallow water. With this raft, Brill can finally cross the water and make for the south side of the map!

But you might have seen this coming, considering the very first development screenshot update had pirate ships. But there's something else about the Raft.








The Raft isn't limited to the World Map!

I'm currently going over all the existing maps looking for places where I can hide things across bodies of water. (And places where I need to add conditions in case you use the water to skip event flags. Oops.) Crossing water will also be featured prominently in at least one of the new dungeons in 0.2.5.