Monday, September 25, 2017

Slow going, Advancement

Evening!

While I fixed a minor issue in the text, for most of this week, I've been focused on classwork. However, I've been able to think of some ideas between classes. I'll start working more on Ruphand this week.

One idea I had was a means of advancement other than equipment. It wouldn't be 'leveling up' in the traditional sense; Ruphand's too far along for me to add Experience Points now. Instead, I'll probably base it on the amount of entries filled in the Monster Book.

Aside from that, there are some minor secrets to fill the northern World Map with, and three full sidequests to add. After those are done, it's off to Kitaban to advance the main story.

Edit as of 10/3: I put a few maps together (albeit without the features of said maps), but more homework showed up. I haven't got an ETA on the next update yet. Hopefully I'll be able to get working on the coding aspects of it soon.

Sunday, September 17, 2017

Setting up shop

Good evening!

The blog works. It isn't huge, but it's started.

Up until I made this blog, I was using RPG Maker Net to distribute my game. And while I'm going to keep that page updated, I feel like I should have a place to talk about how development's going every so often.

That's all I really have to say. Clicking "Download Ruphand" will take you to a list of download links, with the latest version (as of this post, that's 0.2.0) being a huge link at the top.

I've got a fair bit of assignments to keep up with in college, but I'll start work on some additions to the World Map when I get the chance. Parts of the World Map, especially the area between Orvas and the Barrier Wood, are looking pretty barren; I'm probably going to put something in there, though I'm not sure what yet. Sprinkling some secret caves with loot and rare Sample opportunities would help make the continent seem a bit more alive. I'm also going to have at least three more substantial sidequests to implement, two of which involve a feature you might have enjoyed in the Barrier Wood.

I did have the time to fix one issue. Currently, the Quick Ward Ring is useless; no enemies can attack during the first 40 ticks, because that's how long the Turn Gauge takes to fill up at the start of battle. In the next update, the Quick Ward Ring will add its defense bonus for 70 ticks instead, allowing the player to get some use out of it.