Monday, June 15, 2020

0.3.1 Status Report

Good evening!

It's already been more than three weeks since I uploaded 0.3.0, and I should leave a progress report on 0.3.1, the next update to Ruphand that will see the release of at least one new main story dungeon as well as a few other side areas.

I've taken a while to relax, and the main thing I've done right now is mapping Evrandel Castle. I've also gotten rid of a few bugs. In 0.3.1, the Bestiary will now display sprites for animated enemies like the Bandits!

I'm hoping to have the next update ready by June 30. I'll see you then!

Edit as of 6/28: It's unlikely that I'll be able to finish the update by the 30th. So, I'll update this page with my progress on the update every Saturday, as before.

Edit as of 8/17: The update is ready. I'll have it posted shortly!
  • Evrandel Royal Castle: 100% complete (A little detail work and a few NPCs are all that's left)
  • Lonely Assembly: 100% complete (When 0.3.1 arrives, you'll find a little building on a hill around central Kitaban. There's only a single occupant, but she's well worth talking to. 7/4: Planning and dialogue complete for rewards.)
  • Town: 100% Complete (Still a lot of work to do on this town, as it's going to have both story content and some new gear that makes use of Mythril Lodes - 8/15: New gear figured out. All it really needs are a few more flavor NPCs and the shop's implementation.)
  • Main Story Dungeon: 100% Complete (8/15: Bugs fixed, dungeon completed and tested.)
  • Standalone Boss: 100% Complete (An alternative to the above, that will be engaged by using a special item on the World Map. One of the toughest parts is more or less over but there's still a lot to do - 8/15: Really, all that's left is handling a few odd conditions.)