Saturday, December 29, 2018

0.2.5: Development Screenshots 29

Afternoon, apothecaries!

I've been working on both the regular dungeons and the World Map Sample events. In particular, the underwater area is completely done, aside from the Dragon Statues at the end. Have a shot of the finished product!

The Grand Ring Bay is home to many powerful enemies. Thankfully, you don't have to take them on alone.

Saturday, December 22, 2018

0.2.5: Development Screenshots 28

Ho ho ho, apothecaries!

I hit a block last week, and didn't get to do an awful lot. However, I do have plans in place for the Dark Foundry, and the enemies are all ready save the boss.

Here's one of those enemies, in today's screenshot.

Never let your guard down around Leaden Golems. All their attacks inflict Poison!

Saturday, December 15, 2018

0.2.5: Development Screenshots 27

Good day, apothecaries!

I've completed Mt. Gwylio, for the most part; all that I need to do is map the inside of a cabin and stat out a hat. In the meantime, I've started on the next dungeon. I can't say too much, but there's gonna be Golems. There's definitely gonna be Golems.

Here's an early picture of the place.

It's a cave! It's a factory! It's a cave factory!

Saturday, December 8, 2018

0.2.5: Development Screenshots 26

Morning, everyone! I've got another short one today.

There's not a whole lot to say; I've just been working on Mt. Gwylio, which I expect to finish by Sunday. It can be tricky to make maps that use trees as walls without resorting to "I'll just spam trees in an even grid and call that a wall". Height also makes maps much more complex, as I learned when I was mapping the Grand Ring Bay, but these maps usually look much more interesting when they're done.

So here's a screenshot of a bit of Mt. Gwylio.

The big open area on the right is unfinished as of now, but it's going to be an alternative route around the suspiciously narrow road lined with bushes.

Saturday, December 1, 2018

0.2.5: Development Screenshots 25

Morning!

It's been a very stressful week, and I wasn't able to get much done on Ruphand. However, the coming weeks should be much easier, and I've done some important dungeon planning for 0.2.5.

So here's a screenshot of a thing.

 It seems so empty, yet there is more to it than there appears.