Monday, August 17, 2020

0.3.1 is live!

Good evening!

After much deliberation and several unusual ninja-related incidents, 0.3.1 has finally been released! This update continues the main story, as well as fixing a few more bugs and adding some new items. Download it from the downloads page!

Next up... some of the maps were made when I was pretty green at this whole map-making thing, and it shows. I'm going to do a playthrough myself, and go over old maps with a fine-toothed comb, adding some more details as I go through each map.

NEW CONTENT:
-The main story continues. For those who reached its previous end, visit Castle Evrandel and talk to the Knight at its gates to continue.
-In a lonely Assembly in Defia, a healer rewards those who have cured many innocents of injury and illness.
-The mysterious bank of fog that just popped up north of Brumar... is absolutely useless right now! But there's going to be more to it. Trust me on this.

BUGFIXES:
-Enemies with animated battle sprites have had their pictures in the Bestiary fixed.
-A number of Bestiary entries had "spacing numbers" removed.
-Some of the Tier 3 potions that had erratic effects or were missing animations have had these problems corrected.
-The Storm Elemental's Storm Bane now properly displays its "Inflicts Wind Weakness if not Blocked" component.

PREVIOUSLY KNOWN ISSUES (Patched late 8/18):
-A single NPC lacked dialogue in the Royal Castle.
-Marissa would be standing around the castle after the event where she appears.
-A few ninjas were a little too eager to climb around on the Dojo roof. Master Kazu appreciated that they were taking the initiative, but the Dojo can't have people climbing around on its walls and distracting people, so this has been patched.