Sunday, July 21, 2019

Update 0.2.5.1 released!

Afternoon!

After a bunch of bugfixes, I took a break from development, but now I'm back on it with a small update for you! This adds some encounters when you're sampling on the World Map in areas in Kitaban; a total of three such encounters have been added.

(I also fixed a minor bug with the Echo X-Tonic's Delay time.)

It's a small update, with content I originally planned to have in 0.2.5's initial release, so I just called it 0.2.5.1.

The download link is available on the Downloads page of this blog right now, and is going to be available on the RPG Maker Net page soon as well.

Sunday, June 2, 2019

More Update 0.2.5 Bug Fixes

Good afternoon!

Recently I've been fixing several bugs in Ruphand. I was in such a rush to get 0.2.5 out that I didn't properly test everything, I just made sure it was playable to the final area. Sorry about that. I should've known better, what with Sonic '06 being a punchline for that exact reason. At least I can release bug fix updates, right?

Downloading the latest version of Ruphand will now give you the version with several nasty bugs fixed. The save files are transferred the same way as usual (move the contents of the old save folder to the new version's save folder), though you should make sure you weren't in any places with passability bugs. (The Barrier Wood had a few initially, and the Grand Ring Bay had tons of 'em. Tilesets, am I right?)

Next up, I'm going to be doing two things:
-Fixing any more bugs that I can find
-Adding some encounters to the areas of the map that have no encounters

Have a good day!

Friday, May 24, 2019

Update 0.2.5 Bug Fixes

Evening!

Over the past week, I fixed some minor bugs in the new update, and have uploaded the fixed version of Ruphand 0.2.5. Downloading it should get you the version of the game without any of these bugs now.

It's highly recommended that you transfer your save over from this version to the bug-less version; one particularly nasty bug in the Leafshredder Berserker's AI could crash the game. (The Leafshredder Berserker is a giant bipedal ant, so I literally did a bug fix!)

If you find any more, report them and I'll fix them as soon as I can.

Edit as of 5/27/19: Several more bugs have just been fixed, including missing linking events in Tor Torken and a somehow misplaced event in the "invisible bridges" section of the Hidden Storage Room that turned a completely innocent floor into a pit. 0.2.5 has been patched accordingly; it's recommended to redownload it at your earliest convenience.

Wednesday, May 15, 2019

UPDATE 0.2.5 IS FINALLY OUT!

Good evening, apothecaries!

It's been a long time in the making- far too long! But Update 0.2.5 is finally complete, and available on the Downloads page or from this convenient link! In just a bit, it'll be available on RPG Maker Net as well. The whole other half of the mainland, consisting of the trade city of Altolato and the nation of Kitaban (and some islands in between), is finally available! I'm estimating Ruphand now has about 12 hours worth of content in it.

Click the link above to download Ruphand 0.2.5 and finally see the subject of the zillion-odd screenshots I've posted- and more that I haven't shown yet!

And since it's been so long, here's a reminder on how to transfer your save files from an older version of Ruphand to a newer version:
-Go to your old version of Ruphand, and navigate to the www folder.
-If you have saved files, there should be a folder named "save"; right-click the folder and select "Copy".
-Go to your new version of Ruphand, and navigate to the www folder.
-Paste the old save folder into the new version's www folder by entering the www folder, right-clicking inside it, and selecting "Paste".

Saturday, May 11, 2019

0.2.5 Announcement: I'm almost done!

The bad news is, I'm not going to have a screenshot today.

The good news is, that's because I'm almost done with 0.2.5! The Mines are done, the Pyramid is done, the Foundry is done, and all that's left are some dialogue trees and a few maps in the second spoiler dungeon of the update, as well as behind-the-scenes stuff like Scan data.

I've got like four maps left to make, along with some linking events and the Scan data. After that, I'll do a full test run (which might take longer to do than making the last dungeon of the update) to make sure nothing's obviously broken. There won't be another non-equippable equipment debacle, I promise.

Screenshots will resume the next week if I somehow don't manage to finish the game by then.

I'll see you soon!

Saturday, May 4, 2019

0.2.5: Development Screenshots 48

Good afternoon!

It's been a whole 11 months since the last update, but I'm finally getting close to finishing! The first iteration of World Map sampling is done, the Dark Foundry and Mt. Gwylio are basically done, and I've even got a lot of the town-related stuff done!

What have I still got left? A few small maps in Nortahn, half the Daltah mines, and one last dungeon, as well as testing and Scan data. After 0.2.5 comes out, I'll work on both quality-of-life stuff and the things I originally intended for 0.2.5 (like a certain island full of particularly tricky piratical monsters...)

In the meantime, have a shop!

Can you believe I only just got around to putting this together today? It's pretty minimalist for a shop in a castle, but that's Defia for you.

Saturday, April 27, 2019

0.2.5: Development Screenshots 47

Good morning!

Unfortunately, I probably won't be finished with the update by the end of the month; I'm aiming for the 7th of May. But I did make some progress; the Dark Foundry needs only the treasures and a few traps and linking events, and I've made progress on the Mirage Monument as well!

Have a look at one of the conundrums within.

This Chamber is a puzzle based on the objects in the room, immediately followed by a number of similar puzzles.