Saturday, December 29, 2018

0.2.5: Development Screenshots 29

Afternoon, apothecaries!

I've been working on both the regular dungeons and the World Map Sample events. In particular, the underwater area is completely done, aside from the Dragon Statues at the end. Have a shot of the finished product!

The Grand Ring Bay is home to many powerful enemies. Thankfully, you don't have to take them on alone.

Saturday, December 22, 2018

0.2.5: Development Screenshots 28

Ho ho ho, apothecaries!

I hit a block last week, and didn't get to do an awful lot. However, I do have plans in place for the Dark Foundry, and the enemies are all ready save the boss.

Here's one of those enemies, in today's screenshot.

Never let your guard down around Leaden Golems. All their attacks inflict Poison!

Saturday, December 15, 2018

0.2.5: Development Screenshots 27

Good day, apothecaries!

I've completed Mt. Gwylio, for the most part; all that I need to do is map the inside of a cabin and stat out a hat. In the meantime, I've started on the next dungeon. I can't say too much, but there's gonna be Golems. There's definitely gonna be Golems.

Here's an early picture of the place.

It's a cave! It's a factory! It's a cave factory!

Saturday, December 8, 2018

0.2.5: Development Screenshots 26

Morning, everyone! I've got another short one today.

There's not a whole lot to say; I've just been working on Mt. Gwylio, which I expect to finish by Sunday. It can be tricky to make maps that use trees as walls without resorting to "I'll just spam trees in an even grid and call that a wall". Height also makes maps much more complex, as I learned when I was mapping the Grand Ring Bay, but these maps usually look much more interesting when they're done.

So here's a screenshot of a bit of Mt. Gwylio.

The big open area on the right is unfinished as of now, but it's going to be an alternative route around the suspiciously narrow road lined with bushes.

Saturday, December 1, 2018

0.2.5: Development Screenshots 25

Morning!

It's been a very stressful week, and I wasn't able to get much done on Ruphand. However, the coming weeks should be much easier, and I've done some important dungeon planning for 0.2.5.

So here's a screenshot of a thing.

 It seems so empty, yet there is more to it than there appears.

Saturday, November 24, 2018

0.2.5: Development Screenshots 24

Morning!

I actually had a bit more time than usual to work on Ruphand this past week. I've made some progress on Mt. Gwylio, in addition to doing a little more work on two other dungeons.

Here's a screenshot of some more enemies you'll find in 0.2.5.

Beware; the foliage on Mt. Gwylio will try and catch you by surprise!

Saturday, November 17, 2018

0.2.5: Development Screenshots 23

Afternoon!

Work continues slowly on Ruphand. While I've got less time to work on it than before, I've also got a lot more focus; having nothing to do actually makes it a lot easier to get distracted, while downtime at a job is great for jotting down ideas for things like new items as they come up. (ONLY downtime, mind you; I would heavily advise against working on RPG Maker stuff while you have work to do!)

I've been coming up with a lot more of the new equipment you can get in the next update, the buyable Trinkets in Daltah in particular. Element Amp effects will start becoming more readily available, though you can only get so many of them, and I've also got some interesting items apart from that; for example, the Ring of Reprisal, which increases Attack by 1 point for every 10 HP you're missing, up to 15 points.

I've also done work on both an area I don't want to spoil and the village of Daltah I mentioned last week. Here's a picture of what Daltah looks like so far.

The mine's presently blocked off by a disagreement on who should claim a magical find in the mine, but maybe there's a way to get around them?