Saturday, March 30, 2019

0.2.5 - Development Screenshots 43

Good morning!

Well, I say morning, but it's nearly afternoon. I've been very busy in the past week, and haven't gotten much time to work on Ruphand at all. I did get some work done mapping the Daltah Mines, though.

Not much else to report. Have a picture of a thing.

To get through, you'll have to raise and lower the geysers in this area.

Saturday, March 23, 2019

0.2.5 - Development Screenshots 42

Good morning!

I've been finishing up work on enemy data in the coming update. There's just one more enemy to make at this time, and it's a simple one compared to some of the others.

Here's one of the aforementioned new enemies!

This is a Bone Dragon. It's easily the most powerful non-boss enemy in the coming update, and it's not to be taken lightly when it shows up.

Saturday, March 16, 2019

0.2.5: Development Screenshots 41

Morning, apothecaries!

I'm still chipping away at this, but it's been a slow week due to a lot of issues. However, I'm finally getting some mapping done after a long slump where I did no mapping at all, and have been writing dialogue where, for some reason, it was taking me forever to get started writing dialogue.

Speaking of dialogue, here's some from an elf!

Tathaln lives on Mt. Gwylio ever since he moved in a couple of hundred years ago. It's (usually) not a bad place to live.

Saturday, March 9, 2019

0.2.5: Development Screenshots 40

Morning!

I've mostly been focusing on finishing things that were close to done this week, as well as working on something in 0.2.5 that I can't spoil; I had less time than I'd hoped to work on Ruphand, but I should be able to pick up the pace next week.

In the meantime, have one of the few screenshots I can give of the spoilery thing I worked on!

Brill's hat has a complicated and tragic backstory. 
(Disclaimer: hat's backstory is not actually complicated or tragic.)

Saturday, March 2, 2019

0.2.5: Development Screenshots 39

Good morning, apothecaries!

I'm happy to report that the first iteration of World Map Sampling's almost done. I made all the encounter maps in the first batch (which includes every part of Evrandel except the water) and all the unique item rewards; all that's left is to finish the "Sample" event itself, and fill it out with the lists of ingredients and encounters I did a write-up for. (You'll be able to find ingredients everywhere, but Kitaban and Altolato won't have any encounters yet.) Most encounters will be more easily found if you haven't cleared them before; the bandits in the first video are the exception.

In future updates, I'm planning on adding more encounters to Kitaban and Altolato, and having new encounters appear on the list after certain key story events. I'm also thinking about adding a means of searching out those encounters directly if Brill hasn't already cleared them, but that'll all be post-0.2.5. (Hopefully without nearly as much of a delay as 0.2.5's had :P)

Here's one such encounter!

You might actually be able to guess where this one is.