Friday, January 5, 2018

Happy New Year! Here's an update!

Update 0.2.2 is out! I ran into a creative block at one point, but got it done in time to meet the deadline I set for myself (and everyone else in a post on RPG Maker Net). After this, apart from bugfixes and correcting interface issues, I'm planning on finally getting started on the last three major sidequests in Scaldmont and the Frozen Reach.

Changelog of 0.2.2:

DUNGEONS & TOWNS:
-Torkenwatch Lighthouse has been added to the game.
-The Midd Farmstead, just northwest of Orvas, might have a few hidden items around that Brill could use.
-A few hidden areas have been added to the Regalle region.
-Changed the lighting a bit in the Levitt's Landing underground ruins.
-The Lazy Lobster finally found its own menus. Not sure where they've been misplaced all this time, but they're there now, and you can purchase three different (and very helpful) dishes.

ITEMS:
-The Heartbeat medal has been improved.

SKILLS:
-Starforce is no longer usable outside of battle.

BUGFIXES:
-Certain walls, mostly in the ruin tunnels, that were walkable should no longer be walkable. Some other passability issues, such as the walkable area on the ships in Levitt's landing, should also be fixed.
-The game should no longer hang when you buy Fire or Ice Resistance in Jelirol.

Tuesday, December 5, 2017

A newer newer new patch

It's another bugfix, albeit somewhat more low-key.

Changelog of 0.2.1x P3:

DUNGEONS AND TOWNS:
-A new treasure chest was added somewhere.

BUGFIXES:
-The Winning Streak in the Challenge Tower should now properly update when you leave or fail.
-Checking Meteo Soldiers should now properly show that they take damage for allies.
-The detective outside the Defenders' Rest now actually takes the Shadow Shards and Ominous Orbs when you turn them in.
-Merrick's Restaurant has reinstated its "no walking on the kitchen table" policy.
-Certain instances of the "Let's Learn Our Elements: Water" no longer incorrectly state that Soften slows you down.
-Beds and inns should now cure Poison.
-Treat is now considered a normal skill rather than Magic, which means Brill can actually use it.
-The statues in the fort on Belke Coast are now properly considered solid objects.
-The Fishman Major Garb was not contributing the full 4 Defense, instead only giving 3 Defense. After a stern reprimand by the unimplemented Fishman General Garb, it now grants 4 Defense as its description states.

If you want to import your save files from an earlier version to a later version, follow these steps:
-Go to your old version of Ruphand, and navigate to the www folder.
-If you have saved files, there should be a folder named "save"; copy the folder.
-Go to your new version of Ruphand, and navigate to the www folder.
-Paste the old save folder into the new version's www folder.

Sunday, December 3, 2017

A newer new patch

It turns out I did not put nearly enough effort into debugging in the last patch. Lesson learned. I've spent the afternoon working out these bugs and throwing another patch out there. The Downloads page will be updated with the new latest version.

Now that THIS drama's (hopefully) over with, I can get back to work on cool stuff, especially once the semester is over with. Expect quality-of-life enhancements and a sidequest coming quite soon.

Changelog of 0.2.1x P2:

IMPORTANT:
-If your save file was in Version 0.2.1, 0.2.1x, or 0.2.1x P1, use Sample to gather ingredients somewhere to re-enable your equipment for use in Crafting. Afterward, be sure to equip your items, as they will be unequipped.

BUGFIXES:
-Brill has corrected the momentary lapse in judgment that was preventing her from equipping items.

If you want to import your save files from an earlier version to a later version, follow these steps:
-Go to your old version of Ruphand, and navigate to the www folder.
-If you have saved files, there should be a folder named "save"; copy the folder.
-Go to your new version of Ruphand, and navigate to the www folder.
-Paste the old save folder into the new version's www folder.

Saturday, December 2, 2017

A new patch

Good evening!

I've just uploaded a new version of the game that fixes even more bugs. Thanks to Cryum on RPG Maker Net for reporting a lot of these bugs!

The new version of the game is called 0.2.1x P1. Just download the big link on the Downloads page and you'll get it.

Changelog of 0.2.1x P1:

DIALOGUE:
-The book in the Royal Library, "Let's Learn Our Elements; Thunder", now indicates that Block Buster is based on the target's Block Strength.
-Initial dialogue with the Earth Crystal has been altered somewhat.

BUGFIXES:
-NPCs should no longer block the medal vendors in the Champion's Guild.
-Layering issues in the Concealed Storeroom fixed.
-Recipes now properly require Equipment again.
-The Champion's Guild Medal Point trainer will no longer cause an infinite loop when you train Medal Points at him a second time.
If you want to import your save files from an earlier version to a later version, follow these steps:
-Go to your old version of Ruphand, and navigate to the www folder.
-If you have saved files, there should be a folder named "save"; copy the folder.
-Go to your new version of Ruphand, and navigate to the www folder.
-Paste the old save folder into the new version's www folder.

Thursday, November 16, 2017

0.2.1x: In which earlygame bugs are fixed

Not a day after 0.2.1 came out when I found a few more bugs in the intro sequence. I've released "Version 0.2.1x" which patches these bugs.

That's all I have to say. I'm going to get back to work on these hidden secret areas.

Monday, November 13, 2017

Ruphand 0.2.1 released!

Good evening!

After finally getting the reprieve from work that I needed, I've finished stomping bugs and implementing Medals! Ruphand 0.2.1 is now available for download on this blog, and is in the process of being added to the page on RPG Maker Net as well.

There's not much other than the Medals or the removed bugs referred to in the last two posts. However, with this all done, I can focus on adding secrets to the World Map, as well as the three sidequests that have yet to be added north of the Barrier Wood. There's also one thing you can find in the Champion's Guild if you complete all three of the sidequests that were available when the game was first released.


Sunday, November 12, 2017

Bug Squashing

It's been quite a while since the last update, but the Medals are done. I've got a little more to do before the update's ready to ship, though.

One thing I DID discover, though, is a bug that occurs in the Challenge Tower when you move save files to a different version of the game. Trying to enter it on a moved save file will crash the game! Fortunately, the next release will have that bug fixed. It was a problem with the script that switches to a different inventory for the Tower challenge, but I've fixed this problem. It's very likely that you'll be able to switch to different Medals in the Challenge Tower as well!

In the meantime, save your game before talking to the Challenge Tower receptionist. I'll try to have the next update out within two weeks, hopefully earlier.

EDIT: After writing this post, I found and fixed two more bugs:
-In the first cutscene with the Earth Crystal, Brill has the wrong move route on all but the leftmost tile. She'll even get stuck, forcing a restart, if she starts off on the three tiles closest to the right!
-Leaving Scaldmont Caves via the Dragon Statue at the end will not remove the passive Burn effect. This can be removed as normal by entering and leaving the cave, or by losing all your hitpoints.

Finding these bugs makes me worry that I've missed more of them. I'm almost done adding the finishing touches on the Champion's Guild, and I'll release the next update (with all three of the offending bugs zapped) as soon as that's done. Ideally, this will be within the week.