Wednesday, December 1, 2021

0.3.3 is here!

Afternoon!

It's been ten months since the last update (sorry about that- there was a lot to deal with, to say the least), but I finally updated the game again. This update advances the main story, with plenty of new treasures to be had and plenty of new enemies to face as Brill sets out in search of the Orb of Wind.

Get the new update on the Downloads page!

Next up, I think I'll add a few quality of life changes- the most important being a Quest Journal, where you can quickly see information on both the main story and side quests.


NEW CONTENT:

-The main story continues. Two new full dungeons (and some other dangerous areas) have been added. Once the Skystep Boots are yours, seek out a place to use them...

Thursday, June 24, 2021

0.3.3 Preview: Map Screenshots

EDIT 10/28: I ran into some issues both in real life and in development which slowed me down a lot. Should be past them soon, but I most likely won't have the update out by the end of the month. I'm sorry it's taking so long. I'll be able to focus on 0.3.3 soon.

 

 EDIT 10/1: 0.3.3 is taking longer than expected, but it's still in the works. It should be out relatively soon.

 

Good afternoon!

It's been some time since I posted here. Sorry about that- there were a few obligations I had to deal with, and there was also a bit of a creative block I ran into, likely due to all the mapping and new tileset stuff I needed to do.

I've gotten some important work done on that front, though. Here's some screenshots I took of what I've been working on!

It'll be a long and arduous climb to get to the top of this one. Note the little "mounds" of clouds- they almost look like nests, don't they...

Moss, ivy and shoots poke out of the strange bluish stone, while fresh rainwater flows under a bridge and down a waterfall.

"A forest? In my sky?" It's more likely than you think.

Monday, February 22, 2021

0.3.2 is here!

After way too much time, Update 0.3.2 is finally released! It's available on the Downloads page as usual.

This update will add a new area to the game. Jad's Folly is a large dungeon, big enough to be considered equivalent to three smaller dungeons. It can be unlocked at around the same time the most recent Main Story dungeon opens.

Next up- quite literally up, in this case- is the next main story dungeon...


NEW CONTENT:
-Jad's Folly has been added in Defia. These ancient ruins are initially closed off to the player. But once you've spoken to Kazu in the Silent Clan Village at least once, someone will be waiting to speak with you in the cliffs to the south; talking to her will begin the sidequest that lets you into Jad's Folly.

Graphical Updates:

-Early-game areas through the Barrier Wood and Levitt's Landing have much more detail work done, courtesy of Yanfly's Grid Free Doodads plugin!

Bugfixes:
-A number of smaller bugs have been fixed behind the scenes, such as one that caused Snøfløyen's Frozen Flame attack to ignore Defense.

 

Saturday, September 26, 2020

0.3.2 Status Tracker

Good afternoon!

I'm done going over old maps for now- maps through the Barrier Wood Crossroads and Levitt's Landing have been revisited, and will have updated appearances in the next update.

Update 0.3.2 will have a single new side-quest dungeon that's technically three new side-quest dungeons; while exploring these dungeons, Brill will have help from a returning guest character.

As before, I'll be doing a "progress report" that I'll update every Saturday.

  • Last Progress Update: 2/20 (I'm in the final stretch! The update isn't far off now!)
  • Side Dungeon 1:
    • Enemy data: 100% Complete
    • Mapping: 
      • Base maps: 100% (as of 10/24)
      • Detailing: 100% (as of 12/26)
      • Eventing: 100%
    • Testing 100% complete
  • Side Dungeon 2:
    • Enemy data: 100% Complete
    • Mapping:
      • Base maps: 100%
      • Detailing: 100%
      • Eventing: 100%
    • Testing 100% complete
  • Side Dungeon 3:
    • Enemy data: 100% Complete
    • Mapping:
      • Base maps: 100%
      • Detailing: 95%
      • Eventing: 95%

Monday, August 17, 2020

0.3.1 is live!

Good evening!

After much deliberation and several unusual ninja-related incidents, 0.3.1 has finally been released! This update continues the main story, as well as fixing a few more bugs and adding some new items. Download it from the downloads page!

Next up... some of the maps were made when I was pretty green at this whole map-making thing, and it shows. I'm going to do a playthrough myself, and go over old maps with a fine-toothed comb, adding some more details as I go through each map.

NEW CONTENT:
-The main story continues. For those who reached its previous end, visit Castle Evrandel and talk to the Knight at its gates to continue.
-In a lonely Assembly in Defia, a healer rewards those who have cured many innocents of injury and illness.
-The mysterious bank of fog that just popped up north of Brumar... is absolutely useless right now! But there's going to be more to it. Trust me on this.

BUGFIXES:
-Enemies with animated battle sprites have had their pictures in the Bestiary fixed.
-A number of Bestiary entries had "spacing numbers" removed.
-Some of the Tier 3 potions that had erratic effects or were missing animations have had these problems corrected.
-The Storm Elemental's Storm Bane now properly displays its "Inflicts Wind Weakness if not Blocked" component.

PREVIOUSLY KNOWN ISSUES (Patched late 8/18):
-A single NPC lacked dialogue in the Royal Castle.
-Marissa would be standing around the castle after the event where she appears.
-A few ninjas were a little too eager to climb around on the Dojo roof. Master Kazu appreciated that they were taking the initiative, but the Dojo can't have people climbing around on its walls and distracting people, so this has been patched.

Monday, June 15, 2020

0.3.1 Status Report

Good evening!

It's already been more than three weeks since I uploaded 0.3.0, and I should leave a progress report on 0.3.1, the next update to Ruphand that will see the release of at least one new main story dungeon as well as a few other side areas.

I've taken a while to relax, and the main thing I've done right now is mapping Evrandel Castle. I've also gotten rid of a few bugs. In 0.3.1, the Bestiary will now display sprites for animated enemies like the Bandits!

I'm hoping to have the next update ready by June 30. I'll see you then!

Edit as of 6/28: It's unlikely that I'll be able to finish the update by the 30th. So, I'll update this page with my progress on the update every Saturday, as before.

Edit as of 8/17: The update is ready. I'll have it posted shortly!
  • Evrandel Royal Castle: 100% complete (A little detail work and a few NPCs are all that's left)
  • Lonely Assembly: 100% complete (When 0.3.1 arrives, you'll find a little building on a hill around central Kitaban. There's only a single occupant, but she's well worth talking to. 7/4: Planning and dialogue complete for rewards.)
  • Town: 100% Complete (Still a lot of work to do on this town, as it's going to have both story content and some new gear that makes use of Mythril Lodes - 8/15: New gear figured out. All it really needs are a few more flavor NPCs and the shop's implementation.)
  • Main Story Dungeon: 100% Complete (8/15: Bugs fixed, dungeon completed and tested.)
  • Standalone Boss: 100% Complete (An alternative to the above, that will be engaged by using a special item on the World Map. One of the toughest parts is more or less over but there's still a lot to do - 8/15: Really, all that's left is handling a few odd conditions.)

Friday, May 22, 2020

0.3.0 is live!

Evening, ladies and gentlemen! In this turbulent time, I have some amazing news!

Well, okay, I'm gonna be honest. It's just pretty good news. It's pretty awesome to me, but your mileage might vary a little. (though I hope it doesn't vary too much because I put some hours into this but let me know if it does I want this to be awesome and rad)

Anyway, here is the news of indeterminate goodness I'm harping on about: 0.3.0 is live!

NEW CONTENT:
-The rest of the Arkenvali Academy is now open! And who knows- there's bound to be some secret places in an old school of magic... I'm fairly certain there's at least one den of monsters in the general vicinity.
-There may or may not have been some changes to Mt. Gwylio. I cannot confirm or deny the presence of Kobolds, because they told me to keep mum about it. ...oh, drat! Well, I'm not spoiling anything else- just make sure you stop by the Academy before going looking for secrets on Gwylio.
-The main story continues, with a new dungeon! For those who reached its end previously, your next stop is the Orvas Apothecary's Shop; talk to Genn about what's transpired recently. (There's a planned reward for one "side objective" of this dungeon that you'll probably see in the next update- not saying any more, don't want to spoil it.)

If you want to import your save files from an earlier version to a later version, follow these steps:
-Go to your old version of Ruphand, and navigate to the www folder.
-If you have saved files, there should be a folder named "save"; copy the folder.
-Go to your new version of Ruphand, and navigate to the www folder.
-Paste the old save folder into the new version's www folder.

-A few bugs have been fixed behind the scenes. I plan on keeping better track of the bugfixes and other changes going forward.